Those that follow along with what I do elsewhere will know that I wrote a DCC compatible adventure. It’s a 0-Level funnel you can use to play the backstory of your characters. In it you are one of the last Quarryfolk, a group of people who’ve lived for generations at […]

The QUARRY


If somebody asked me to play a song that everyone would like I’d probably play Africa by Toto. That’s a link right there, I’ll wait the 4:55 until you get back. When I’m writing a game I almost always base it on a single thing or idea and let it […]

Fishing for Africa


I had not seen the trailer before I watched The Dungeon Masters this weekend. Consequently I went in thinking it’d be a documentary about three different Dungeon Masters doing their thing in the context of their life. And it was, for the most part. It was also a brutal affair that left me […]

The Dungeon Masters



What’s The Empire of Beril? The Empire of Beril is a retro-clone-ish game that makes use of a lot of the Open Game License material released by TSR/WotC. As far as what you’ll find, the game play will be similar, mechanically, to the original Dungeons and Dragons. One minor difference […]

The Empire of Beril


Tim Brannan, author of the excellent Ghosts of Albion RPG, wrote an entertaining and incisive post about cross-pollinating Victorian themed roleplaying games. Victoria is included in the list, and he had some flattering things to say about the game. From Tim, who is probably the most knowledgeable Victorian era gamer […]

People are saying nice things about Victoria


Going through my old D&D modules I’m always surprised by things I didn’t see the first, or twentieth, time through. This image from The Sinister Secret of Saltmarsh (U1) is a beauty. The box text reads: Leaning on the starboard rail and looking towards the coast are three human figures. […]

The “Saltmarsh Stare”



Gamma World Box Title
Way back in 1987, aside from an ill-fated dalliance with the original Traveller (my character died during character creation), I’d only played sword and sorcery rpgs. A friend of mine borrowed a set of Gamma World from an older kid and we had a go. I don’t recall if we […]

What’s in the box? Gamma World


Part One of The Point of Departure, was about how memories of things that happen in games are real memories, and also, that these memories are the only real things about the games we play. Part two is about the titular “Point of Departure” and specifically what miniatures represent in […]

The Point of Departure: Pt. 2


On Monday night I ran a game of Call of Cthulhu, specifically The Haunting, formerly, The Haunted House. It’s a well known scenario found in every edition of Call of Cthulhu as well as in all the free “Quick Start Rules” .pdfs. It’s really a good introduction to the mythos […]

The Point of Departure: Pt. 1