{"id":316,"date":"2018-01-30T19:36:20","date_gmt":"2018-01-30T19:36:20","guid":{"rendered":"http:\/\/hazardgaming.com\/?p=316"},"modified":"2018-01-30T23:32:33","modified_gmt":"2018-01-30T23:32:33","slug":"fishing-for-africa","status":"publish","type":"post","link":"https:\/\/hazardgaming.com\/index.php\/2018\/01\/30\/fishing-for-africa\/","title":{"rendered":"Fishing for Africa"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-322 alignleft\" src=\"http:\/\/hazardgaming.com\/wp-content\/uploads\/2018\/01\/africa_hook-1.jpg\" alt=\"\" width=\"281\" height=\"437\" srcset=\"https:\/\/hazardgaming.com\/wp-content\/uploads\/2018\/01\/africa_hook-1.jpg 1014w, https:\/\/hazardgaming.com\/wp-content\/uploads\/2018\/01\/africa_hook-1-193x300.jpg 193w, https:\/\/hazardgaming.com\/wp-content\/uploads\/2018\/01\/africa_hook-1-768x1194.jpg 768w, https:\/\/hazardgaming.com\/wp-content\/uploads\/2018\/01\/africa_hook-1-659x1024.jpg 659w\" sizes=\"(max-width: 281px) 100vw, 281px\" \/><br \/>\nIf somebody asked me to play a song that everyone would like I&#8217;d probably play<em> <a href=\"http:\/\/ibless.therains.downin.africa\/\">Africa<\/a><\/em> by Toto. That&#8217;s a link right there, I&#8217;ll wait the 4:55 until you get back.<\/p>\n<p>When I&#8217;m writing a game I almost always base it on a single thing or idea and let it build outwards from that. My mother told me about going to the Shogun&#8217;s Palace in Kyoto and about the nightingale floor in Nijo Castle. From that single idea I built a Mage the Ascension game that ran for a couple of years.<\/p>\n<p>As a result I&#8217;m really interested in reading pieces written by authors and songwriters about how their works came to be. Almost universally there&#8217;s this notion that ideas are swirling around and you just have to grab them and then let yourself be open to where the idea wants to go.<\/p>\n<p>In<a href=\"https:\/\/www.youtube.com\/watch?v=hk2azm6IVDE\"> this clip<\/a> Noel Gallagher describes the process perfectly, particularly the truism that &#8220;you have to go fishing to catch a fish&#8221; and today I read <a href=\"https:\/\/www.theguardian.com\/culture\/2018\/jan\/30\/toto-how-we-made-africa\">a great piece in The Guardian<\/a> about the writing of Toto&#8217;s Africa that really dug into that process.<\/p>\n<blockquote><p>I\u2019d just got a new keyboard. It made this brassy sound and the moment I started playing it, I had what would become the opening riff to Africa. Then I hummed a melody and by the time I got to the chorus, I had words. \u201cHang on,\u201d I thought. \u201cI\u2019m a talented songwriter but I\u2019m not this talented!\u201d It was as if a higher power was writing through me, because this stuff was coming out like magic.<\/p>\n<p style=\"text-align: right; text-decoration: none;\">David Paich<\/p>\n<\/blockquote>\n<p>It&#8217;s a great read for anyone who aspires to write.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If somebody asked me to play a song that everyone would like I&#8217;d probably play Africa by Toto. That&#8217;s a link right there, I&#8217;ll wait the 4:55 until you get back. When I&#8217;m writing a game I almost always base it on a single thing or idea and let it build outwards from that. My [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/posts\/316"}],"collection":[{"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/comments?post=316"}],"version-history":[{"count":6,"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/posts\/316\/revisions"}],"predecessor-version":[{"id":325,"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/posts\/316\/revisions\/325"}],"wp:attachment":[{"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/media?parent=316"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/categories?post=316"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hazardgaming.com\/index.php\/wp-json\/wp\/v2\/tags?post=316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}