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Because we're growing! It's a bigger hall but still within our budget. The bigger we get the more easily we can afford bigger venues without passing costs along. We're good like that.

Because it's time to replace our sweet Swarovski crystal encrusted Lamborghinis… In our first year we, the organizers, largely funded the convention, and it was money well spent. In the second year we almost managed to cover the costs of putting on the con. In the third year we made enough for the considerable deposit on this year's venue and we're going to try and do the same each year. Maybe we'll even have a few extra bucks to add some of the touches that'll make the con an even better experience.

But I'm a GM why do I have to pay? At convention “X” if you GM you get in free!

For two very good reasons. Firstly, we hope that anyone who runs games is doing it because they enjoy preparing and running games for people. If you don’t enjoy running and preparing games, that’s cool, just come along and play; we’d love to have you. In fact, we always have more GMs than games, and giving all the folks who love running games enough people to play in them is something we sometimes struggle to do.

Secondly, IntrigueCon would love to offer free entrance to GMs; we did in our pilot year and we lost a lot of money. That was okay because we were ready for that, but we learned that we can’t make a convention really cheap for some and free for others because there’s a price that has to be paid. The fewer people that are paying, the more those who come to play would have to pay. It’s simple mathematics.

As a result, we adopted a model where we try to estimate our costs and then divide that by the projected number of attendees, regardless of whether they are going to be players or GMs. We’re all in this together.

To address the second statement I’m going to use GenCon as an example. The reason that GenCon gives a discount to GMs is because GenCon exists to make a profit. At the end of the day GenCon is making money from you running a game. It’s right that you shouldn’t have to pay for the privilege of making them money. Also, to be precise, you have to run a certain number of games for the con to be free.

Head on over to the Volunteer page where you'll find the info we need you to provide with your game submission. If you feel like you'd maybe like to run a game or two but you're not sure, you might want to check out this con game primer.

We're hoping to be able to offer a delivery menu from a local eatery again this year. We'll also have some snacks available to purchase on site. Coffee and tea will be complimentary.

Maybe… One of our goals for the convention is to give people the opportunity to try new games. Drop us a line and let us know what you'd like to see available and we'll try to organize what you're looking for.

  • Convention games should offer a complete story within the session's time frame so make it tight.
  • Time constraints mean pre-made characters or at least skeletons are probably a good idea.
  • Be organized. A few minutes wasted here and there may mean you rush your big finale. Nobody wants that.
  • Leave a little time to debrief, relive moments form the game and answer plot questions.
  • Assume your players will have no equipment. Have it all on hand.
  • Assume your players will have no experience with the game system.
  • Practicing your game ahead of time with your usual group so you can get your pacing right. If you don't have a usual group there are always people looking for game on g+ or at ConstantCon.

Yes. We have a Code of Conduct and zero tolerance for any tomfoolery that makes people feel isolated. Come along and make some friends. Conventions are a great place to make some connections and line up a regular game.

Let's see how it goes shall we?

It's interactive storytelling and it's the best. Come along and give it a go.